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Warframe's latest cinematic quest, The New War, is finally here. After years of waiting, fans tin finally start the war with the Sentients in this four-hour cinematic adventure. The quest makes many innovations to the Warframe formula, some of which many fans might not be expecting.
Only with new innovations comes new challenges. The New State of war features disquisitional choices and certain encounters that might prove challenging for some players. This massive guide will become over every aspect of The New War quest from start to finish. A tabular array of contents tin be constitute under the first department to jump to any part yous're stuck on. Oh, and if it wasn't obvious...
This Article Contains Spoilers For Warframe'southward The New War Quest
How To Outset The New War Quest
The New War quest has a few prerequistes yous'll demand to run into. You lot must take completed the following quests:
- Natah
- The 2d Dream
- The War Within
- Chains of Harrow
- Apostasy Prologue
- The Sacrifice
- Bubble Prologue
- Erra
- The Maker
- Rising Tide
- Heart of Deimos
In addition, you must besides own a Necramech and Railjack. While not explicitly required, nosotros likewise highly recommend your Operator has a improve Amp than the Mote Amp received from Quill Onkko. For more than information on preparing for the New War, consult our New State of war prep guide.
Final Spoiler Warning For The New War
Table Of Contents
PART ane |
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Kahl-175 |
Veso |
Approach The Sentient Mothership |
Teshin |
PART 2 |
The Rise Of Narmer |
The Drifter's Camp |
Stolen Plates |
Enemy Of Enemies |
Zariman Ten Zero Flashback & Quiz |
Quest Co-operative: The Wild Hunt |
Heal The Lotus |
PART 3 |
Explore The Zariman Ten Zippo |
Decision: The Operator Or The Drifter |
She Gives, We Alive |
Approach Praghasa |
Defeat Ballas |
Decision: I Am... |
Post-Quest Content |
PART 1 |
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Kahl-175
The Sentients have invaded the Plains of Eidolon with full forcefulness. The Tenno are nowhere to be seen, leaving the Grinner to fend off confronting the Sentient threat. Instead of playing as your Warframe or Operator for this section, yous'll be playing every bit a Grinner named Kahl-175.
Kahl-175 Stats | |
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Health | Health: 1,000 (doesn't regen) |
Gear | Weapon: Grakata |
Melee: Machete | |
Abilities | Incendiary Grenade: Throw a grenade that leaves a burning field after detonation, dealing immense Heat damage. |
Ballistic Inflatable: Deploy an inflatable slice of cover. |
Your first objective is to help a crashed pilot. The path forrad is quite linear and volition lead you straight to the pilot. Dotting the path will be a few Sentient Battalysts. Despite their ability to adapt to damage, Kahl'due south weapons deal immense damage to them. You should be able to kill them with your Grakata with ease.
Note: Dotted along the path will be ammo stations you can use to replenish your Grakata'due south ammo reserves. Be sure to actuate them.
Unfortunately, the pilot didn't make it out alive. The source of the Sentient invasion seems to exist coming from a massive Orphix at the heart of the Plains. Vay Hek, your superior, knows of a bomb you can utilise to destroy the Orphix to help save your brothers. It'due south a one-way ticket. One time the bomb is armed, there's no coming back.
You'll need to sneak into a Grineer outpost patrolled past Sentient ships to get the flop y'all need. Avoid the lights. If these ships see yous, it'south over. The ships seem to but patrol the epicenter of the camp, so you can run to the side of the encampment to hands reach the bomb.
After you catch the bomb, Kahl will conveniently find a Corinth Prime beside a expressionless Rhino Warframe. This weapon annihilates Sentients, particularly its buckshot fire mode. Use the alt-fire push to launch a grenade to kill weaker Sentients, then use the buckshot primary fire to terminate them off. Articulate out all of the Sentients near the Orphix to arm the bomb.
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Veso
You'll now exist in control of a Corpus engineer named Veso. The transport you're stationed on is suffering from the burden of the Sentient invasion, battling a Sentient mothership in orbit. Veso gets a communication from Alad V telling him to engage three command overrides on the ship.
Veso Stats | |
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Health | Wellness: 300 (doesn't regen) |
Shield: 150 | |
Gear | Weapon: Plinx |
Melee: Rumblejack | |
Abilities | Breacher Moa: Deploy an agile MOA that explodes when damaged. |
Shield Drones: Deploy an osprey that replenishes the shields of Veso and his drones. | |
Striker MOA: Deploy a MOA weapons platform. |
Command Override #i
Veso'due south abilities require a nearby MOA dispenser to activate. If 1 is near y'all, press the respective power input to summon that minion type. When you lot start this mission, y'all'll be trapped in a room with an exit that's covered in debris. To clear the debris, deploy a Breacher MOA, move it well-nigh the droppings (input the Breacher Moa power once more to move information technology somewhere), and so shoot the MOA. This wll cause it to explode, clearing the path forwards. Call in another Breacher MOA earlier proceeding.
Farther into the ship, up a set of stairs, is the offset command override console. Veso isn't able to reach through the door, so you lot'll need the Breacher MOA to access the console. Press the Breacher MOA input on the terminal to social club the MOA to hack information technology.
Command Override #2
Further downward the transport, you'll find a Shield Drone deployment station. This drone will keep Veso's shields at maximum capacity, assuasive y'all to run through the series of Corpus turrets up ahead. Don't shoot the turrets. Veso's weapons are no match for their shields. Fight your manner through the serial of MOAs up ahead to reach a Striker MOA station. These MOAs are equipped with serious firepower, enough to destroy Corpus turrets and most corrupted Corpus machines.
You'll notice the 2d command override in an electrified room. To hack this console, transport a Breacher MOA and the Shield Drone into the room. The Shield Drone will keep the Breacher MOA live long plenty to disable the malfunctioning shield device and override the second console.
Make your way to the other terminate of the room, fighting the corrupted MOAs in your way. The next room will have a box connected to a rail. To move it, accept your Breacher MOA hack the nearby terminal while you're inside the box. The following room volition have stations to deploy all of Veso's abilities. Summon them while talking to Alad V; yous're about to fight a boss.
Jackal Boss Fight
There's a rogue Jackal that'due south protecting the final command override aboard the ship. Since you aren't playing every bit a Warframe, taking out the Jackal is going to evidence more difficult. This version of the Jackal only has ii health confined instead of four.
Mechanically, this fight is almost the same every bit the Jackal dominate on Venus. You'll need to damage 1 of the Jackal'southward legs to commencement its repair routine. Direct your Striker MOA to harm a specific limb. Once information technology'southward destroyed, the Jackal volition create a light amplification by stimulated emission of radiation filigree that spins at the center of the loonshit. Stick to comprehend to avoid the lasers. The Jackal volition drop downward shortly after, giving you a moment to permanently damage it. Directly a Breacher MOA to the Jackal and detonate it. This will remove half of the Jackal's total health. Repeat this one more than time to destroy the Jackal.
Note: Should whatever of your minions die, y'all can redeploy them at stations surrounding the boss loonshit.
Button into the next room to observe the concluding command override. Alad V will give the society for all Corpus ships to stand down. Veso disagrees. The Corpus flotilla uses all of its firepower to harm the Murex ships earlier going downwardly in a bonfire of glory.
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Arroyo The Sentient Mothership
Your Railjack has been deployed every bit a response to the Sentient threat. Using your Railjack, y'all'll demand to defeat Sentient fighters and make your manner inside the Sentient mothership. This acts like a typical Skirmish mission, so this shouldn't take too long if you've upgraded your Railjack at all.
When you get close to the ship, you'll need to repair your Railjack's slingshot to go inside. Proceed the Railjack parked outside the Murex for a short duration, then expect direct at the ship to get-go the next department.
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Teshin
Before your Warframe tin enter the Sentient ship, Teshin needs to destroy Orphix field generators aboard the transport. Out of every playable character, Teshin is the closest to your Warframe. He's able to wall hop, double jump, slide, roll, and chain together melee attacks with stance combos. Teshin might not be able to bullet spring or use guns, just his skill with nikanas and glaives will make most Warframe players feel correct at home.
Teshin Stats | |
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Health | Health: 1,200 (doesn't regen) |
Shield: 225 | |
Gear | Weapon: Glaive |
Melee: Dual Nikanas | |
Abilities | Heat Aspect: Engulf your blades in flame. |
Cold Aspect: Envelop your blades in water ice. | |
Electricity Aspect: Cover your blades in lightning. |
The Sentients aboard this ship are vulnerable to a specific type of damage, denoted past the glow effectually their body:
- Orangish Glow: Estrus
- White Glow: Cold
- Blue Glow: Lightning
You must actuate the correct aspect to damage these Sentients. Each element you bandy to will likewise modify your melee Stance. Teshin also has access to his signature glaive through your fire input. At any betoken during its fight, you tin printing your alt-fire input to slingshot toward your glaive, making information technology an excellent mobility tool.
The doors that atomic number 82 to each Orphix generator will exist protected with an free energy lock. To break the lock, you must attack an free energy capsule at the finish of the room (marked on your HUD). This will spawn a serial of smaller locks you must break in a moderate timeframe. Breaking a lock will create a trail of energy that volition pb y'all to the side by side lock. Should you miss the trail, proceed your eyes peeled for a Sentient-looking pod with a reddish aura. A unmarried hit from your nikanas or glaive will intermission it. If the timer reaches zero during this part, you'll need to break every lock once more. Break every lock to progress.
Orphix generators themselves are quite piece of cake to break. Defeat all of the nearby Sentient defenders to remove their shields. Hack abroad at the generator with your nikanas to break it.
Typholyst Boss Fight
The 4th Orphix you'll destroy will exist guarded past a Typholyst, a massive Sentient that creates moving ridge attacks with its easily. This enemy has 3 phases:
- Stage One: Common cold Aspect
- Stage Ii: Heat Attribute
- Phase Three: Electrical Aspect
For every stage, the Trypholyst will try to face you earlier unleashing a broad range of AoE attacks with its easily. You'll want to stay behind the Typholyst to avoid attacks, using your glaive to slingshot across the arena if information technology attempts to take hold of you lot in a whirlwind. Utilize the right element, strike the target from behind, and call up to block or reposition if yous're caught in the open. When yous've fully lowered the enemy'south HP, become near the Typholyst and use a finisher. Break the Orphix and proceed farther into the ship. You'll have to fight another Typholyst almost the stop of the mission. Utilize the same strategy equally in a higher place to slay the boss.
Duel Erra
A first-person cutscene will play near the finish of Teshin's segment. You'll have to duel Erra as Teshin just from the perspective of another character. This function is adequately elementary. Hold the cake push when Erra is nearly to hit you, then retaliate with one or two sword swings. Rinse and repeat until this section's over.
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PART 2 |
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The Ascent Of Narmer
The Sentients have won. Ballas rules over the Solar System with an atomic number 26 fist, creating a new Sentient empire named the Narmer while indoctrinating every organic existence with some sort of mask. Your Warframe and Operator appear out of activity for the time being.
A unmarried person is deployed in the midst of an Globe Grineer outpost to neutralize i of the Narmer'southward outposts. Everyone refers to this character as the Drifter.
Drifter Stats | |
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Health | Health: 250 (doesn't regen) |
Gear | Weapon: Sirocco |
Abilities | Restorative: Inject a serum that replenishes l HP. |
Smoke Screen: Throw a smoke grenade that envelops the expanse in shadow, turning you invisible while in the radius. | |
Target Radar: Detect nearby allies and enemies through walls. |
You'll be deployed just outside of a Narmer gate, guarded past an indoctrinated Grineer soldier. Apply your Sirocco pistol to take them down. This weapon has a unique belongings where timing your reload will overcharge your next shot, 1-shotting most enemies in this mission. Make your way to the gate's terminal.
Sentient Concluding Hacking Explained
The Sentients use their own hacking minigame, just like the Grineer and Corpus. When you hack into a final, you'll splice into an interface with two halves, each side housing multiple dots. Your cursor is reflected on the other side of the hacking terminal, effectively inverting your controls. You'll need to line upwardly the cursor on the opposite side to each dot. When 1 side is done, flip to the other side and hack the remaining dots.
The cursors in this minigame have an changed relationship with respect to the central divider. If you motion your cursor up, the other cursor moves down. If you lot motion your cursor correct, the reflected cursor moves left. It'll have a few tries to get used to, simply exercise your best to input the opposite of what you're used to. Line up the cursor with all the dots to unock the gate.
Neutralize Narmer Outpost
Narmer soldiers will be patrolling the wood for the residual of the mission. Your goal is to push through the forest into an outpost at the other terminate of the map, rescuing whatever Ostrons y'all find. Ostron captives are held in cages found throughout the map. You can use the Target Radar ability to tag them, allowing you to more than easily get to them. In that location are 10 Ostron in total. Rescuing them all doesn't seem to give any bonus rewards, so it's merely worth doing if you're a completionist. Each cluster of soldiers is typically guarding at least one Ostron, usually two or three.
When y'all brand it to the other end of the forest, the vegetation will give way to a massive Grineer structure. Descend into the building to observe a group of Narmer soldiers indoctrinating an Ostron. Sentients will spawn in the loonshit and try to impale yous, but the Sirocco should make curt piece of work of them. An Archon—a Sentient and Warframe hybrid—will spawn presently thereafter. Brand a hasty escape out of the facility, using Smoke Screens and liberal use of gainsay rolling to attain extraction.
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The Out-of-stater's Camp
It seems that the Operator's ship and orbiter have been relocated to the depths of World'southward forests. You'll be dropped off right outside of the orbiter. Descend into the Operator's room to find the remains of the Lotus. It is revealed that you are actually the Drifter. The Drifter is an adult version of the Operator who never got their Void powers, relying on gadgets to survive. And that strange robot talking to you in the last mission? That'southward Ordis, although how he obtained that mechanical body is unknown.
Lotus is going to need some sort of energy to stay alive. The Out-of-stater has an idea of who can aid them, but they're going to demand a Corpus shuttle to reach them. You lot'll need to steal one from the Orb Vallis on Venus to reach your contact.
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Stolen Plates
Solaris United has been compromised. The entirety of Fortuna has been indoctrinated to worship Ballas. Getting to the Orb Vallis volition require using the lift in Fortuna. Y'all'll need to navigate past the Solaris United workers and avoid detection from Deacons—floating enemies that project a red cone from their optics. If these enemies spot you, you lot'll need to restart the stealth section. Stick to nearby crates, waiting for the Deacons to look away. This is a condom path:
Spawn -> Rude Zuud's shop -> Coolant river -> The Concern' shop ->The crates outside Leg's store -> Enter the vent directly adjacent to the stairs
This will take you through a rather massive air duct, no doubt meant for the Vent Kids in Fortuna. Utilise it to attain the end of Fortuna, and then book it for the elevator. A Smoke Screen will ensure no Deacon will see you.
Infiltrate Narmer Veil Mill
You lot'll find the Narmer Veil mill at the Spaceport of the Orb Vallis. Use the Chiliad-Bulldoze beside the Fortuna entrance to reach the factory. Once at the Spaceport, clear out the enemies until Picayune Duck tells you to wear a Veil mask. With the mask on, brand your way into the factory. Standard NPCs won't detect you, merely patrolling Deacons will all the same kill you lot if you lot're spotted.
Deacons will be patrolling merely near every part of this factory. When the objective splits into ii parts, head left. This room has an elevator at the other end you can utilise to disable some of the facility's security. Yous'll want to stay behind the Deacon patrolling the walkway; it won't turn around until it reaches the other end of the walkway. When you ascend the elevator, walk upward the pipes to your left. This will permit y'all walk right above a patrolling Deacon. Drib downwardly, interact with the final in the adjacent room, then drib downward the hatch in the floor nearby.
The Deacon that was guarding the stairs in the right room should now be patrolling the first floor. Sew together the stairs in the room to your right and proceed to the objective mark. Activating this terminal will trigger an alert, so prepare to brand a mad nuance out of the facility. Use your Smoke Screen to safely get out the facility. Little Duck will accept a Corpus shuttle waiting for you merely outside, taking you to the Drifter's Military camp.
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Enemy Of Enemies
This role of The New War is almost entirely exposition. When y'all land on Uranus, employ the elevators to descend into the remains of Tyl Regor'due south cloning facility. Stalker volition sporadically appear during this section, killing any Narmer soldiers attempting to kill you. Follow the waypoints on your HUD to reach your contact.
It turns out that your contact was none other than Hunhow, Natah's father. So long every bit you lot bring the Lotus back to total wellness, Hunhow is willing to aid you. The Drifter accepts.
To heal the Lotus, you lot're going to need three Archon crystals. Narmer'due south army conveniently has three Archons yous can hunt down: Amar, Boreal, and Nira. Hunhow will give yous a Sentient bow to help with this task. Test out the bow for Hunhow, then backtrack to extraction.
Bow Tip: Releasing the fire input only before it fully charges will strength your pointer to red crit, dealing immense damage to the target.
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Zariman Ten Zero Flashback
If y'all care about Warframe's lore at all, this adjacent department is extremely important and explains the strange inconsistencies and time jumps that happen for the rest of the quest.
In essence, this flashback sequence explains how time travel (or lack thereof) and parallel universes piece of work in Warframe. Before the Orokin discovered the Void, humanity believed in Presentism, the conventionalities that simply the present matters. The past is set in stone and the future is an abstruse concept. Warframe follows the idea of Externalism, the thought that all realities coexist and tin be accessed through the chaotic energy of the Void. The Cephalon teacher in your classroom will give you a brusque quiz that attempts to judge your understanding of this concept.
The correct answers to the questions are listed below.
Zariman Quiz Answers
- Question: Which of the following is not one of the Theories of Time?
- Respond: B – Futurism
- Question: What is the chief failing of Presentism?
- Answer: A – It considers the Present to be the only reality.
- Question: Lintana'south parents have been captured, merely she has a choice. The push that opens her mother's jail cell door volition alluvion her father'south jail cell with deadly radiation, and vice versa. She presses once of the buttons. Under Eternalism, which of the following statements is universally true?
- Answer: C – Her parents will survive. Her parents will die.
Warframe is trying to tell you that every branching determination someone could have made has been made in a parallel dimension and is accessible through the Void, even if the timeline for the decision doesn't lucifer your own. This will assistance explain why some of the subsequently scenes for this quest seem out of place or disjointed.
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The Wild Hunt
QUEST BRANCH |
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With a Sentient bow in hand and a new goal, it's time to hunt downwardly the Warframe-Sentient hybrid Archons that dot the Sol System. This phase of the quest branches off slightly, allowing you to eliminate the Archons in whatever lodge yous see fit. In that location's no "best" Archon to fight get-go; fight whichever enemy seems interesting to you. All iii dominate fights are covered below. Nosotros'll but be focusing on the boss fights themselves, as the objectives proceeding each boss fight are trivial and don't require whatever guidance.
Annotation: The third Archon cannot be fought until much later in the quest. Save the Archon you remember will exist the hardest for last. We recommend leaving Nira for last.
Archon Amar
- Warframe: Rhino
- Behavior: Aggressive, charging and leaping at the Drifter whenever possible
Amar shares many similarities with the Rhinoceros Warframe it's using equally a host. This Archon has iv main attacks:
- Charge: Amar volition go on all fours and charge you.
- Leap: Amar will leap into the air and hang at that place for a second before landing with a slam attack.
- Clones: When Amar takes a certain threshold of damage, it'll create an array of clones around you. You'll need to damage the clones until you hit the real Amar.
- Grab: If Amar gets inside melee altitude, information technology'll attempt to grab you lot. You lot'll need to mash the melee push to suspension its grasp.
- You can alter the tap input to "concord" through the options menu if you lot dislike quick time events.
This Archon as well has a few melee attack combos it'll attempt to use on you lot, simply most players won't meet them if they stay at mid-range—something nosotros recommend since you have an explosive bow and on-demand invisibility through Fume Screen. Fourth dimension your charges with the bow to constantly red crit Amar while it's on the ground. Should Amar leap into the air, immediately dodge to the side to avoid the attack. Use the aforementioned strategy if you encounter Amar get on all fours. For its clones, you'll want to burn down uncharged bow arrows to quickly kill them. If the clones are bunched close together, use the charged set on instead.
Amar has ii phases before it'll dice, both of which play out exactly the same. Go on your distance from this Archon, fire as many charged bow shots every bit you tin, and remember to apply your Restorative power whenever your HP drops to 200 or lower. Lowering Amar'southward HP to zero in its second arena volition end the fight.
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Archon Boreal
- Warframe: Loki
- Behavior: Opportunistic, only attacking when it gets line-of-sight with you
Boreal uses abilities that either stun you lot or provide some sort of area denial. Hither's what Boreal is capable of:
- Fusion Strike: Just like Caliban's ultimate, Boreal will project three beams that converge, causing an explosion at the target area.
- Electric Ground: Boreal conjures an electrical segment of footing with its scepter.
- Electric Gaze: Boreal will lock eyes with you lot before releasing a beam of electricity.
- It'll apply a more than powerful variant of this at times, creating a suction field on impact.
- Screech: Boreal will begin to scream, projecting a dome effectually itself.
- Yous'll need to enter the dome and shoot Boreal to stop the attack.
Yous'll face up Boreal in the midst of an Globe forest. This dominate is all virtually managing your distance and sightlines. For the first loonshit, utilize the two trees near the entrance to go on your distance from Boreal. The copse will assist you avoid Boreal's projectiles and electric attacks. Hunhow might have stated how perceptive Boreal is, but information technology tin't detect you if y'all're in a Smoke Screen. Apply one if Boreal lowers your HP to safely employ a Restorative.
Every fourth dimension y'all lower Boreal's HP by 33%, it'll use its Screech attack to repel you. Yous'll need to push through the scream to enter the dome and striking Boreal. It's easiest to enter the dome by rolling and using quick slides (offset to slide and immediately finish). Hit Boreal while in the dome will end the attack and continue the fight. Boreal will deploy four Conculysts each time this happens, zippo a perfectly-charged bow can't counter.
At 33% HP, Boreal will retreat farther into the forest. Chase the Archon downwards and finish the fight. It uses the aforementioned attacks for the second phase, so keep using the same strategy. You won't have any trees to hide behind in the 2d arena, withal. Employ the mound at the center of the arena as a style of breaking sightlines with Boreal and its minions. Use a finisher on Boreal when it loses all of its HP to terminate the fight.
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Archon Nira
- Warframe: Magazine
- Behavior: Deceptive, irresolute engagement ranges and constantly repositioning
Nira is arguably the hardest boss of the agglomeration, attempting to barrage the Drifter with poisonous projectiles. Here'southward what you're dealing with:
- Venom Spit: Nira will launch an AoE projectile towards you, inflicting Toxin if it hits.
- Tail Whip: If yous get too close to Nira, it'll attempt to melee yous with its snake tail.
- Leap: Nira will leap to your location, attempting to bite you.
- Teleport: Nira volition teleport to a random location.
- Rip Line: Nira will use its snake caput to fling itself somewhere.
- Molt: Nira will begin to regenerate its health and charge a massive AoE blast.
For as many abilities as Nira tin can apply, it tends to only use Venom Spit and a repositioning power like Teleport. It will stick to mid-range as much equally possible. To brand this fight easier, try to fight Nira from a Smoke Screen; information technology can't striking yous if information technology can't run into you lot. You lot can also utilise this opportunity to utilize a Restorative to purge whatever Toxin status effects on the Drifter.
Whenever Smoke Screen runs out, y'all'll want to reposition to a location with some sort of cover. Being able to dodge Nira'southward projectile attacks is primal to surviving this fight. Should the Archon charge you, reposition to a new piece of cover. The Archon will kickoff using its Molt ability when it reaches around 50% HP, so exist quick to damage the dominate whenever you see an energy shield appear on the dominate.
Damaging the boss enough will strength Nira to retreat. Enter the new arena and finish the boss off, using the same tactics as before. It won't proceeds any new abilities here, although information technology will attempt to use its Molt ability more often and summon Conculysts every fourth dimension information technology goes invulnerable. Make good use of your bow, Smoke Screen, and nearby cover to take this Archon down.
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Heal The Lotus
Defeating two Archons will trigger the next role of The New War. Render to the Lotus to brainstorm healing her. She won't recall who you lot are and begin attacking you. Stay away from the Lotus, seeking encompass whenever possible. You can't harm her here, so just endeavour to stay live. A cutscene will eventually play that will give the Drifter your Operator's Void powers, triggering the third and terminal part of this quest.
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PART 3 |
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Explore The Zariman 10 Zilch
Your Operator has fabricated their fashion to the Zariman Ten Zippo, the ship where you obtained your Void powers. This is a linear section without any combat. You'll find a light in a classroom you can use to proceed. When you achieve a big courtyard, hang a right to find the exit. You'll eventually enter the residential quarters and walk into your room. Interact with the image of your parents to proceed.
The Operator and the Drifter meet each other aboard the Zariman Ten Naught. It turns out that the Drifter is an alternating version of the Operator that never accepted the Man in the Wall's offer, forcing them to survive aboard the Zariman without any powers. How either graphic symbol is currently live is up for conjecture, but it'southward clear that Ballas needs to be stopped.
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Decision: The Operator Or The Drifter
Critical QUEST Pick |
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You'll demand to choose between playing every bit the Drifter or the Operator to finish The New War. This option does not bear on anything exterior of the quest; you lot'll still take access to your Operator and all related upgrades when the quest is over.
This pick is mostly cosmetic. The Out-of-stater'due south tech-related gadgets are lost if you lot decide to play every bit them. They'll inherit the abilities and equipped Amp that your Operator was using when the quest started, significant both the Drifter and Operator play exactly the aforementioned for the remainder of the quest. Some lines of dialogue will change depending on who yous play, only none of them impact encounters or decisions yous can make in The New War.
Regardless of who you option, yous'll be brought back to the Orbiter to initiate transference with your Warframe. Information technology looks like the Lotus is heading straight for the Sentient armada stationed at Cetus. Fourth dimension to give her a visit.
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She Gives, We Live
Your Warframe will exist deployed right exterior of Quill Onkko's cave. Switch to your Operator or Drifter to enter the city. The Ostrons have all been affected by the Veil device. You can remove the device from each Ostron by Void Dashing through them. The town will requite you i of the Ostron's hot-air balloons they apply to reach the Unum belfry. Ascend to the air dock aboard the belfry, and then fight your way to the superlative.
Ascending each flooring of the tower volition require the activation of crystals scattered throughout the area. Whatever damage from an Amp volition activate them, activating a gravity lift that will take yous further up the tower. Ostron NPCs tin can be institute on each flooring, indoctrinated by the Veil device. Void Dash through them to remove the device. There doesn't seem to exist a reward for completing this bonus objective, and so experience complimentary to ignore the Ostrons. All the crystals you need to destroy are marked on your HUD, so this office shouldn't have you lot as well long to finish.
At the apex of the tower, you'll need to fight an onslaught of Sentients until a path to the Murex is formed. The Unum will open a way forwards for your Warframe. Become inside the Sentient transport.
Pursue The Lotus
Yous'll meet the Lotus right when you enter the Sentient ship, taking off shortly afterwards she sees y'all. Follow her lead. A few Sentient enemies will practise the path, nothing your Amp tin't handle. One of the rooms y'all'll enter volition have a lock that must be opened by destroying three energy locks apace, just like you did during the Teshin segment of this quest. When you interruption a lock, follow the energy trail it creates to find the next lock. Rinse and echo until the door opens.
When you open a second door and launch yourself through a gravity lift, you'll find yourself straight in front end of the Lotus. She'll channel a beam of energy directed towards you lot. Redirect the beam's energy to the Sentients near the Lotus. The Lotus will attack you correct afterward you lot kill the Sentients. Tap the interact fundamental to beat the QTE department.
Problems: If both Sentients are slain and the Lotus QTE section can't be finished, relaunch your game.
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Approach Praghasa
Ballas and the balance of the Sentient fleet is making their mode to the sun, attempting to harness its energy to impale all life in the Solar System. Cephalon Cy will send the Railjack to your location to help you reach the fleet. Carve through the Sentient fighters to reach the fleet.
Note: Crewmates will not announced during this section. You'll have to control the Railjack by yourself.
Praghasa is where Ballas is located, a Sentient structure docked correct side by side to the dominicus. Solar flares will periodically radiate from the dominicus, dissentious your Railjack if you're caught in the open. Use nearby space debris to protect your Railljack from the dominicus. As long equally a large portion of the Railjack is behind a piece of debris, the solar flares won't impairment you. Inch your way towards the Sentient structure, fugitive the solar flares whenever possible. The solar flares announced to stop happening when you get close to Praghasa, so feel complimentary to employ your Railjack boost once the flares stop occurring. Enter the slingshot when you're ready.
Follow Erra
Using your Necramech, you'll need to follow Erra through the Praghasa ship. He's finally realized that Ballas is trouble and is willing to aid you and the Lotus put an end to his reign. Protect Erra as he guides y'all through the ship, using any Necramech abilities to apace rid of any enemy Sentients. This function is quite linear and shouldn't take you lot too long to complete, provided you accept a expert Arch-Gun. If not, feel gratis to utilize your Necramech's fourth ability to equip your Exalted weapon. This will make brusque piece of work of any Sentients that make it your way.
Defeat The Final Archon
Erra will lead you correct to the Orphix generators aboard the transport, although your Necramech will cease working at this betoken. Apply your Operator or the Out-of-stater to eliminate the Sentients and Orphix generators they're protecting. Eliminating the generator will spawn the third Archon you didn't impale during the halfway bespeak of the quest. Thankfully, you lot take your Warframe and the Paracesis this time. If you modded your gear at all, you lot tin kill this Archon in three or four hits of the Paracesis, ending the fight immediately. Catch the Archon'southward crystal and proceed deeper into the send.
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Defeat Ballas
Ballas' narcissistic tendencies have fully revealed themselves. He's attempting to exterminate all life by consuming the energy of the sun, all in an endeavour to force the Lotus and the Tenno to bow under him. The Lotus is ordered to kill you.
This fight is entirely mechanics-driven, not driven by how much harm your Warframe can do. When Ballas ends his monologue, the Lotus will begin to charge a beam attack. Utilize your Operator or the Drifter to absorb the beam, then redirect the attack towards a nearby red mirror. These mirrors will only appear when the Lotus is about to assault, and so go on your eyes peeled for when they spawn. Y'all'll find them floating on the outskirts of the Sentient platform. Immediately switch back to your Warframe when a mirror is cleaved, as your Operator/Drifter will burn live if they don't transfer back. Repeat this process until every mirror is broken. Each mirror you lot suspension will also spawn a few Deacons, although these enemies are nothing short of forage if you're using the Paracesis.
BUG: Breaking every mirror sometimes won't trigger the next cutscene. If this happens to y'all, restart the game.
Ballas will begin to channel all of his energy towards the Lotus, revealing a wellness bar at the top of your HUD. Employ your Operator or the Drifter's Amp to remove a chunk of Ballas' health. Ballas volition attack you in one case a chunk of his HP is removed. Just like you did with the Lotus, red mirrors will spawn near the dorsum of the platform when Ballas channels his energy attack. Lead Ballas' laser attack towards a mirror. Your Operator won't redirect his assault during this phase, so you lot'll need to stand in front of a mirror and bullet jump away when Ballas starts to channel his beam assail. You'll now be able to utilize your Operator/Drifter's Amp to damage Ballas. Repeat this procedure a total of iv times to terminate the fight.
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Decision: I Am...
Critical QUEST Pick |
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It's gone full circle. The Operator/Drifter has rescued the Lotus and is giving them the chance to redefine themselves, just as the Lotus did for your Operator during the Second Dream. You lot'll be given three choices during this part:
I Am...
- Dominicus: Natah
- Neutral: Lotus
- Moon: Margulis
This decision impacts how the Lotus appears for all futurity missions, and information technology also shifts your Operator/Drifter's alignment. The dialogue the Lotus gives doesn't seem to modify with whatsoever choice you make here. Should you dislike how the Lotus appears subsequently The New State of war, you can change her appearance in your Orbiter's crew quarters (explained in the side by side section).
For those who don't sympathize this choice, here'south a brief overview of what each proper name signifies:
- Natah: Lotus' truthful appearance. Before she was the Lotus, she was a Sentient known equally Natah. This choice will showcase the Lotus as her true Sentient self.
- Lotus: She will retake the reigns of the Lotus, an identity she forged to synthesis her erstwhile identity (Natah) with the more loving nature that resonated with the Tenno (Margulis).
- Margulis: Lotus will focus on compassion, taking the curtain of Margulis. Margulis was responsible for the creation of Transference, the ability for the Tenno to aqueduct their ability into Warframes. She showed compassion when the Orokin wanted to murder the denizens of the Zariman Ten Zero.
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Post-Quest Content
Equally of The New War'southward release, not must postal service-quest content is available. The post-obit becomes available when the quest ends:
- The power to play as the Drifter – You tin switch between your Operator and Drifter from the Operator chair in the Orbiter. Both characters play exactly the same, although the Drifter features a new suite of cosmetics and has their Amps refashioned as pistols.
- A new Amp, the Sirocco, is also given to you lot on quest completion.
- Narmer Bounties – The Plains of Eidolon and Fortuna can now host Narmer bounties, high-level bounties that give new set Mods and the component blueprints to craft Caliban, a Sentient-Warframe hybrid.
- Merely one open world can host Narmer bounties at a time. Cetus hosts them when information technology'due south daytime in the Plains of Eidolon. Conversely, Fortuna hosts them when the Plains is currently nighttime.
- Both the Plains and Orb Vallis have also seen some visual changes post-obit The New War.
- Lotus Customization – Collaborate with the Lotus helmet in your personal quarters aboard the Orbiter to customize the Lotus' appearance, including the color of her armor.
- Additional customization options can be purchased for the Lotus for Platinum.
Digital Extremes has confirmed that additional post-quest content will be fabricated available throughout 2022.
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Source: https://www.thegamer.com/warframe-the-new-war-quest-guide-choices-rewards/
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